FANDOM


EventTable[DAT files]: Contains info of what events have happened and where names on worldmap will appear.

Map[DAT files]: The worldmap tile locations that is displayed.

colanim_bin[BIN files]: The animated tiles for the worldmap

Chip[DAT]: Sets what tileset to use on a map

plt_bin[BIN]: Pallet to use on worldmap

SeId[DAT]: What worldmap music to play (and where)

==
Sounds_BGM == 14 bits can't change

00000087 After € and before B can change

BGM block 01 00 10 00 00 00 19[Incremental]

04 00 20 00 19[Incremental] 00 20

19[Incremental] 00 CD CC AB [These last 3 bits are replaceable]

19[Incremental] 00 0F[Incremental]

LOOP 00 00 02 A5 00 00 0F BA 00 80 01 30 (BGM1E)

LOOP 00 00 04 17 00 00 10 49 00 80 03 35 (BGM1D) [Start 1072128]

The loop variable seems very specific or it breaks

COMP looks the same for BGM 63 6F 6D 70 04 00 01 0F 02 01 80 80 (BGM1E)

Right before HCA 04 A5 02 BA 0F 90 [Replaceable] Also 0E[Incremental] 00 00 00 01 10 (BGM1E)

Before HCA- 3F EA 3E [Replaceable]  F0 93 0A [Replaceable] (BGM1E)

**It seems very likely there is a file footer that I haven't detected yet.**

Header: sabf/BGM/snd/seq/trk/mtrl/HCA/fmt/comp/loop/ciph/pad

BGM_01.sab Background music

BGM_01A.sab Ambiance

BGM_1E.sab Worldmap music

Initializing Audio...

IAudioClient_Initialize - SUCCEEDED

Audio client initialized: 0x0C0F2788

Device:

Audio client mix format:

format: 65534

channels: 2

samples/sec: 48000

bytes/sec: 384000

alignment: 8

bits/sample: 32

channel mask: 0x3

data format: {00000003-0000-0010-8000-00AA00389B71}

Audio hooked

Audio client started: 0x0C0F2788, 1

<Map_Bin>

Header [80 80]

<Tilesets>

ChipTable_0000.dat = Fair (top area)


</Tileset>


TARGA (.tga) files.

There are the following requirements:

The files must be saved NON-COMPRESSED (not RLE encoded)

They must be oriented as "origin at bottom left".

They must be paletted (less than 256 colours)

The order of colours in the palette must not be changed


Likely in MPEG2/MP4 format as it was porte

</Movie>


House1

mapchip_2_2_0

mapchip_56_2_0

mapchip_63_2_0

mapchip_64_2_0

mapchip_66_51_0

mapchip_599_2_0

mapchip_600_2_0

mapchip_647_114_0 (sepia)

mapchip_651_2_0

mapchip_656_2_0

mapchip_657_2_0

mapchip_658_2

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